桌面研究、竞品与访谈:成长期的孩子需要怎样的假肢Desk research, competitors and interviews: what a growing child needs from a prosthesis
孩子长得快,假肢要一再更换Children grow fast, so a prosthesis has to be replaced again and again
AAPM&R · PM&R KnowledgeNow · Pediatric acquired limb deficiency
次数按这个频率推算;身高与假肢长度为示意。Count worked out from that schedule; heights and lengths are illustrative.
- Ottobock可靠的医疗工具:安全、功能强,但缺少情感与乐趣A reliable medical tool: safe and functional, with little emotion or fun
- UNYQ时尚的个性化外壳:能表达自我,但功能与普及度有限A fashionable, personalised cover: expressive, but limited in function and reach
- Open Bionics酷的「超能力」装备:有科技感,但价格限制了普及Cool “superpower” gear: technology and imagination, but the price limits access
没有一家同时做到负担得起、好玩和持续服务No brand combines affordability, engaging design and ongoing service
“孩子长得太快,假肢很快就不合适了。除了花钱,不合适的假肢还会把皮肤磨得很疼。”“My child grows so fast that the prosthesis soon stops fitting. Besides the cost, an ill-fitting one rubs the skin painfully.”
“现在的假肢又贵又让孩子显得格格不入,他会因此自卑。我们需要一个负担得起的伙伴,而不只是一件医疗器械。”“Today’s prostheses are expensive and isolating, and my child feels inferior. We need an affordable partner, not just a medical device.”
“我的假肢太重了,戴着很累。我长得快,它很快就不合适,一动就磨皮肤,像穿了不合脚的鞋。”“My prosthesis is too heavy and makes me tired. I grow fast, so it stops fitting and hurts my skin, like bad shoes.”
“我讨厌我的假肢,又丑又只有一种颜色,很无聊。别的小朋友都有很酷的东西,我的像个工具。”“I hate my prosthesis. It’s ugly, one colour and boring. Other kids have cool stuff; mine looks like a dull tool.”
- 随成长调整Adjusts as the child grows
- 轻、不磨皮肤Light and kind to skin
- 好看、像自己的Looks like their own
- 负担得起Affordable
- 持续的服务An ongoing service
成长、可及性与自我表达Growth, access and self-expression
成长、可及与游戏化Growth, access & play
- 成长Growth
- 把与身体接触的部分,和可随成长更换的模块分开。Separate the body interface from modules that can change as the child grows.
- 可及Access
- 用持续服务替代「每次更换都重新购买」。Explore a continuing service instead of treating every replacement as a new purchase.
- 游戏化Play
- 为孩子自己选择外壳与「未来外观」留出空间。Make space for the child’s own shell choices and future looks.
从原则到服务场景From principles to service scenarios
- 扫描Scanning
- 围绕成长、可及性与自我表达确定设计原则。Define principles around growth, access and personal expression.
- 未来推演Futuring
- 探索租赁与订阅等替代服务模式。Explore rental and subscription as alternative service models.
- 亲和图Affinity mapping
- 把模块化、包容与游戏化串成服务场景。Connect modularity, inclusion and play into service scenarios.
可单独更换的模块Modules replaced one at a time
身体接触与外形探索Body interface and shape studies



孩子参与外壳设计Children help design the shell
成长提醒与引导式尺寸记录Growth alerts and guided size checks

订购新外壳,返还旧外壳Ordering new shells, returning old ones
围绕孩子的服务网络A network around the child
新外壳New shell
返还追踪Return tracking

旧外壳的回收、评估与再利用Collecting, assessing and reusing old shells
返还 → 评估 → 考虑再利用Return → assess → consider reuse
- 服务循环Service loop
- 交付新外壳时,同步回收旧外壳。Connect delivery of a new shell to collection of the old one.
- 材料把关Material gate
- 回收材料先经评估,才考虑作为打印原料再利用。Assess recovered material before considering reuse as printing feedstock.
模块化产品、外壳定制、成长服务与循环策略Modular product, custom shells, growth service and circular loop
模块化结构Modular structure
接受腔、连接件与末端模块,可单独更换Socket, connectors and terminal modules, replaced one at a time
外壳定制Custom shells
孩子参与选择外壳,3D 打印小批量制作Children help choose their shells; small 3D-printed batches
成长服务Growth service
- 成长提醒Growth alerts
- 引导式尺寸记录Guided size records
- 专业复查Specialist review
循环策略Circular loop
交付新外壳时回收旧外壳,评估后再利用Collect the old shell with each new one; assess before reuse
